The instrumented workbench
Local AI infrastructure, agent control systems, game networking, and causal hardware investigations became a connected body of work. The hardware campaign separated three distinct bottlenecks; the Vulkan investigation moved the actual software wall experimentally.
Farmer’s architecture makes the filesystem the source of truth: each run keeps its request, state, events, and results on disk. The record remains available for inspection after the process stops. It is the same habit of making behavior observable, applied to an agent system.
Lumberjacks started with an AM4 first pass. The work took weeks of difficult integration and multiplayer testing. I completed the final cutover fully remotely on GCP, driving OMEN and i5 as players. After validation, I rolled AM4 back for standalone mods that lowered adoption requirements and widened tester participation, and rolled back or shut down GCP to control costs while building the surrounding tooling ecosystem. Read the cutover and wind-down history →
Those integration-tested building blocks made later ideas quicker to try. DMos reached a friend-tested PoC in under 24 hours by connecting existing spatial, game, and local AI work through a new interface.