DMos
A local-first spatial Dungeon Master operating system connecting three-dimensional building geometry, campaign truth, an embodied game simulation, and optional AI atmosphere.
A friend tried the PoC from their own computer less than 24 hours after the idea. The spatial viewer, world extraction, game controls, and local AI components already existed; the new work was connecting them and building a Dungeon Master's interface around them.
The PoC renders 22,377 instances at 60 FPS in dependency-free WebGL2 with 94.3% geometric compression and 17/17 automated acceptance checks passing. The short turnaround rests on the integration and testing invested in those building blocks beforehand.
Operator view from a browser rehearsal of the demonstration fixture.



